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GURPS Grimoire: Tech Magic, Gate Magic, and Hundreds of...

GURPS Grimoire: Tech Magic, Gate Magic, and Hundreds of Spells for All Colleges (GURPS: Generic Universal Role Playing System)

Daniel Thibault
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Magic Awaits Mages struggle to probe the mysteries of life, death, time and space. At last, we gather their magical knowledge together - GURPS Grimoire, the ultimate resource for would-be sorcerers and established mages. This indispensable rulebook gives new, powerful spells for all campaigns, from Ice-Age epics to gritty cyberpunk slumcrawls. GURPS Grimoire has over 400 new spells, as well as two new colleges. The adventurous - or the desparate - can now manipulate time and space using Gate Magic. Savvy wizards stay current with Technology Magic, and give "machine power" and "rad" entirely new meaning! Several new sub-colleges also add flexibility in dealing with weather, electricity, ice, and acid. An expanded chart of spell prerequisite, and a handy table for quick reference, are included. And Scott Paul Maykrantz, author of GURPS Creatures of the Night, expands the GURPS Magic tables for generating Demons. This book is completely compatible with the rules in GURPS Magic, Second Edition. Open, then, and learn strange new wonders . . .
کال:
1994
خپرندویه اداره:
Steve Jackson Games
ژبه:
english
صفحه:
127
ISBN 10:
1556342438
ISBN 13:
9781556342431
فایل:
PDF, 34.74 MB
IPFS:
CID , CID Blake2b
english, 1994
کاپی کول (pdf, 34.74 MB)
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